Sat, Oct 19, 8:23 PM CDT

News of the Week for February 27- March 6, 2021

Feb 27, 2021 at 09:00 am by gToon


Splash image: The Trapper by wraae

Our weekly news video covers Renderosity.com news along with hand-picked Digital Arts news from Renderosity Magazine. Computer graphics, digital art and much more.


 
  • The Poser Pulse Showcase - Selections from February's Poser GalleryBased on this selection we are happy to present some of the best artwork posted to the Poser Gallery this month!

  • Newest Free Stuff at Renderosity. Every day new free stuff is posted at Renderosity. We've chosen the four most recent posts and, boy, are they great. Because members are so generous, there is always good free stuff to be found. Check the link!
  • Our Gallery of the Week is the HOME gallery. You guessed it: this gallery focuses on the theme of "Home". You'll find architecture, interiors, furniture, and character scenes in the home. We love this small, but potent gallery. Enjoy the gallery of the week video, too. 

  • Retarget ActorCore Motion in Maya by M.D. McCallum. This week we’ll look at retargeting in Maya and see if it really is as easy as it seems to be. While I have used Maya in the past, I haven’t used it for much more than file manipulation on shared project assets. So not being an everyday user of Maya let us see if I can get through retargeting without increasing my vocabulary.
  • Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free. SideFX is pleased to announce that Houdini Engine for UE4 and Houdini Engine for Unity are now available for commercial customers for free. Previously free for artists using Houdini Indie, this now gives commercial artists and studios the ability to widely deploy procedural assets created in Houdini to the UE4 and Unity real-time 3D platforms for use in game and XR development, virtual production and design visualizations.
  • Xencelabs Redraws the Rules on Digital Tablets for Creative Professionals. The new company was founded by a group of experienced creative design professionals with a shared passion for designing a new class of digital drawing tools. Xencelabs (pronounced “sense”) merges the ideas of human senses, innovation and a “laboratory” approach to experimentation and progressive product development.
Luke Ravenhurst


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