Sat, Oct 19, 5:34 PM CDT

Interview with gmlab, Artist of the Month for March 2022

Mar 08, 2022 at 05:00 am by gToon



Gmlab is our March Artist of the Month and what a talented creator he is. A member since 2008, his gallery is filled with remarkable scenes created in a wide variety of applications. Bryce, Vue, DAZ Studio are all part of his artist’s toolkit. gmlab is also a detail-oriented artist; all of his work has that extra bit of detail in design and rendering that makes his work stand out. His use of color in his scenes is among the best I've ever seen among Renderosity artists. Bravo!

Gmlab is also a fabulous DJ and composer. He wrote the music that accompanies the video gallery.

We have a short interview with gmlab along with a video gallery that features 10 works chosen from his Renderosity gallery. We hope you enjoy them. Be sure to visit his outstanding gallery, too.


Tell us about yourself. Who is gmlab?

gmlab: My full name is Gert-Jan Mudde, 51 years old, and I come from the Netherlands. I started at a very young age with electronics and also had drawing as a hobby. I learned from my grandfather to make the drawings in depth, the well-known isometric lines. Later I got my first PC at home and learned a bit of basic programming. The games soon bored and wanted to make creative things. So I learned a drawing program with pixel coordinates. Years later I came into contact with Bryce and other graphics programs such as Adobe software, 3D Max, Carrara, Vue, DAZ Studio, Cubase VST.

During this period I was a music producer in the electronic music genre. I made a success in the music world and so my music went all over the world. I had a large network of DJ friends and we organized our own parties where I was active both DJ and VJ. I did my own projects in my own studio, but I also worked as an audio & visual art director as a service provider. Unfortunately, 5 years ago the sound studio came to an end because I was moving to a smaller house. I have continued in graphic design and still experience a lot of fun and gain new knowledge every day.

How did you develop such creative skills?

After 30 years I have learned quite a few skills, but I still learn something new every day. How do I come up with an idea? Just jump in at the deep end and see where it ends. I like to call myself an autodidact, someone who wants to get started right away without a manual. All my renders are created from the inspiration that may be taken from real life. So I like realistic scenes and that’s what my focus is on as far as I can get that done.

One of my favorite scenes of yours is the “Abandoned Living Room”. Can you tell us how you created this scene?

About the “Abandoned Living Room” It was my idea to make an abandoned living room where someone could still live. Maybe a bum or someone who has suddenly left the house. There is a lot of clutter on the floor that gives extra details and I like the wrinkled carpet the best.

This scene was shot in 3d Max. I’m a big fan of content creators so I also make a lot of use of existing models bought here and there on the internet. The scene consists of various objects of which I have made my own textures. The whole scene was shot in Vray at 4k resolution and I think it has been rendering for 5 hours.

Abandoned living room by gmlab

What kind of software/hardware do you use to create your scenes?

Case: Corsair Graphite 760T Black (2x red front fan)
Supply: PSU GM 750W 80+ Bronze Modulair
Mainboard: ASUS SABERTOOTH X99 Socket 2011
Processor: Intel Core i7 5820K 3.3Ghz 15MB S2011v3
Cooling: Hydro Series H110 Compatible with Intel(LGA2011)
Memory: Corsair DDR4 32GB 2400 4K Vengeance LPX Red
Video: Nvidia GeForce RTX2080 Ti (air cooling)
HD-1 SSD Samsung 840 Pro Series 2tb
HD-2: WD 10EAVS SATA 1TB
HD-3: Seagate ST2000DM001 SATA 2TB
OS: Windows10

List of software:
Bryce, DAZ Studio, 3D Max, Vue Studio 2015, Hexagon, SketchUp, Adobe Premiere, After Effects, Audition, Sonicfire Pro SmartSound, Cubase VST, Magix MusicMaker.

In your bio you mention your great love of music, tell us about that.

At a very young age of 3 years, I knew how my father’s record player worked and loved to listen to Jazz, Funk, African Gospel, and the Blues. Later I started saving for my own stereo installation and so I created my own music room. Because I was involved a lot with electronics, I built my own light and sound effects. In addition, I had knowledge of transmitters and receivers of different radio frequencies and I played my music as a pirate in the air. Later came a studio where I had neatly installed all my equipment such as midi keyboards, drum computers and synthesizers linked to the first Sound Blaster Pro built-in 1988. Then, and still, I am a lover of electronic music but also the old genre long before my birth year. In short, I am a music junkie at heart.

How has Renderosity made a difference in your life as an artist?

Let me be very honest about this. I had an active account on Renderosity for a long time but never paid any attention to it until I read about Renderosity on social media and remembered that I still had an account. Now I already had many other places where I post my art so I thought this was enough but I logged in again and decided to start posting my artwork. I was also very surprised at the reactions I got after posting my renders and decided to continue with this. I’m already part of a network of creative people, but I found it interesting to have Renderosity among them.

Any suggestions for digital artists just starting out?

For the novices I give the following advice: Be patient, it may take years but one day you will achieve your goal as long as you are happy with your art, but don’t obsess about it. Do not hesitate to ask others for help, but also try to find it yourself on the valuable information source: The Internet. Furthermore, I do not criticize what I see from another person unless it is asked.

 

Sections: Featured Community

Comments

Thank you so much!
Congratulations! Well deserved nomination!
An artist that inspires me with every post. An amazing skill level!!!
or Register to post a comment



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.