With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. This version introduces some UX improvements as new possibilities in the Python API.
3D Capture
With Substance 3D Sampler 4.0, you can now create 3D objects from images.
We have integrated photogrammetry capabilities. Photogrammetry is the technical process of taking measurements from images. It is how Sampler creates 3D meshes from a series of photographs.
All you need to start is a series of photos which capture the visible surfaces of an object - a smart phone or DLSR camera works great.
Discover the step-by-step workflow here.
Auto-masking
Remove the background of the object you wish to 3D capture. Create an auto-generated mask of the object after importing your images via the Mask tab.
Using masks has many advantages. It allows to detect features and reconstruct only non-masked areas.
Connected post-processing
Once your 3D object is reconstructed, optimize the result with automatic decimation, UV unwrapping and baking.
The post-processing helps you to adapt and optimize your mesh and textures to your needs and how you want to use it.
The result of the reconstruction can generate a mesh with millions of polygons and up to 16K textures. This often won’t be optimized for rendering, real-time or AR experience.
The post-processing step chains 4 steps automatically:
- Decimation
- UV unwrap
- Reprojection
- Baking
Export to major file formats
Export your reconstructed 3D objects in all standard file formats so you can use them wherever you need.
Pricing and system requirements
Substance 3D Sampler 4.0 is available for Windows 10+, CentOS 7.0+/Ubuntu 20.04+ Linux and macOS 11.0+.
New perpetual licences, available via Steam, cost $149.99.
The Windows and macOS editions are also available via Adobe’s Substance 3D Texturing subscriptions, for $19.99/month or $219.88/year; or Substance 3D Collection subscriptions, for $49.99/month or $549.88/year.
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