New MetaHuman Animator feature set to bring easy high-fidelity performance capture to MetaHumans.
MetaHuman Animator will enable you to use your iPhone or stereo helmet-mounted camera (HMC) to reproduce any facial performance as high-fidelity animation on MetaHuman characters. With it, you’ll be able to capture the individuality, realism, and fidelity of your actor’s performance, and transfer every detail and nuance onto any MetaHuman to bring them to life in Unreal Engine.
Photorealistic digital humans need high-quality animation to give truly believable performances, but the expertise and time to create this are challenging for even the most skilled creators. It’s incredibly difficult for existing performance capture solutions to faithfully recreate every nuance of the actor’s performance on your character. For truly realistic animation, skilled animators are often required to painstakingly tweak the results in what is typically an arduous and time-consuming process.
But that’s about to change!
Planned to release in the next few months, MetaHuman Animator will produce the quality of facial animation required by AAA game developers and Hollywood filmmakers, while at the same time being accessible to indie studios and even hobbyists. With the iPhone you may already have in your pocket and a standard tripod, you can create believable animation for your MetaHumans that will build emotional connections with your audiences—even if you wouldn’t consider yourself an animator.
But that’s about to change!
Planned to release in the next few months, MetaHuman Animator will produce the quality of facial animation required by AAA game developers and Hollywood filmmakers, while at the same time being accessible to indie studios and even hobbyists. With the iPhone you may already have in your pocket and a standard tripod, you can create believable animation for your MetaHumans that will build emotional connections with your audiences—even if you wouldn’t consider yourself an animator.
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