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What's New in 3ds Max 2024

Mar 29, 2023 at 12:00 pm by gToon



The 3ds Max 2024 release focuses on color and material management, enhanced modeling tools, and real-time workflows. For full release notes check the button at the end of this article. 
 
  • Color Management - OCIO-based color management is a technology preview that brings the benefits of a modern color pipeline, assuring accurate reproduction of colors and compatibility across a variety of applications.
  • Array Modifier: Material ID assignment - Originally introduced in the 3ds Max 2023.2 release, the Array Modifier's Material ID rollout now includes new parameters that let you assign material IDs to clones on a per face or per element basis. The following new methods provide more control over this assignment:
  • Boolean Modifier: OpenVDB - Boolean modifier introduces an intuitive, art-directable workflow that facilitates procedural modeling and interactivity while producing clean geometric output.
  • Array Modifier: Progressive Transforms - The Array modifier's RadialSpline, and Phyllotaxis distribution methods now include a new Progressive method in the Transform rollout. Select Progressive in the Local Rotation or Scale drop-down list to alter and transform data progressively. For example, a Scale X value of 200% results in no increase in scale for the first clone, but the last clone is scaled 200%. Every clone in between is scaled incrementally between 0-200%.
  • Updated Motion Paths - Motion Paths visualization and editing is now available for more controller types.
  • Transform List Controllers - The new Transform List Controller lets you add multiple Transform controllers to an object as layers of blended animation data. This lets animators add unique animation data to each layer, as well as letting them control how the layers blend together
  • Slate Material Editor - The Slate Material Editor has been improved for 2024, enabling improved optimization and customization capabilities to improve your material editing workflows.
 
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