Two Methods to Rig a 2D Character in CTA 5
I spent a considerable amount of time trying to understand how Photopea works and made great progress. I realized that some of the problems I had last week were due to the fact that I use poor naming conventions for files I saved. I cleared out all of the useless saves and started fresh with good folder structure and naming conventions. Now I know where everything I save is going to.
There are two methods to rig a character in CTA 5: one, is to divide your character up into pieces then use a dummy character provided by Reallusion to simply substitute each piece with your own character. It seems on the surface to be clear-cut, but in practice, there are several problems.
First, is that while replacing the sprites (pieces of your character like lower arm, left hand, etc), the tutorials show that you can replace the piece "in place" so that it goes exactly where the dummy part goes. This didn't show up for me no matter how hard I looked for the check box to do this with. So, when I imported each part they were in some other location in the scene and had to be re-sized to fit the character. This made for a rough process that ended up with a poor result (see above).
I'm sure this check box is there somewhere, but I'll have to wait till next week to figure it out. And that's part of the rigging process frustration. You encounter one issue and have to spend a half hour correcting it in order to progress.
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