Making Waves.
By offering methodologies such as deformation, rigging, dynamics, data-driven animation, scattering and instancing we’re beating a path towards a well overdue upgrade for 2d animation. Crucially these will all be native features speaking a common language opening up a limitless array of workflows.
Don’t worry, we’re not forgetting the basics. Cavalry will also include a full suite of traditional animation tools, streamlined and rethought, allowing artists to focus on what they do best. In addition, Cavalry’s procedural backbone encourages a ‘do anything to anything’ attitude. All without expressions, all without opening a node editor.
Cavalry’s unique and powerful engine enables you to create goal-oriented workflows with compelling outcomes in just a few clicks. We’re putting a huge amount of energy into creating a flexible backend that enables us to hit our primary targets; ease of use and ‘getting the software out the way of the artist’.
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