Sun, Nov 24, 4:00 PM CST

Three Point Lighting Not Always Cinematic

Jul 11, 2023 at 12:30 pm by gToon


I’ve had to come to terms with some hard facts as the digital tools we use continue to mature. One of those being the fact that the tried-and-true method of 3-Point lighting is not always the best choice for a cinematic look and in some cases can work against achieving such a look.

What exactly is a cinematic look? 

This is a loaded question as it can be subjective to personal taste but in a general sense, cinematic is a rich blend of atmosphere, lighting, shadows, and other aspects but not necessarily in color as black and white can be cinematic in the right hands.

Definition of "Cinematic" from the Macmillan Dictionary Blog

Definition

  • relating to films

Origin and usage

  • The adjective cinematic is often used to describe a film or director’s style and techniques in filmmaking.

Examples

  • The cinematic style that is employed in the art of filmmaking and visual storytelling, in general, refers to the composition, colour, type of film, camera, lenses, costumes, set design, hair and makeup, filters, editing, effects and music used. The more iconic the cinematic style is, the more memorable it makes the film after viewing. Directors and other people involved in movie making commonly become known for their specific cinematic style.

As you can see cinematic is much more than lighting but poor lighting leads to a poor scene and it’s one aspect we have a lot of control over. Most of us in the Rendo community have put together many renders with lighting being very important so this is nothing new to many here and that could be the problem. 

A lot of Renderosity community members have been doing digital art since digital art was a thing to do. Some of us started out with flat lighting, whatever was stock because we had so much to learn but once we grasped its importance, lighting became a constant source of more learning and improvement. What worked on the last project is not good enough for the current project. 

Three-point lighting is a good place to start in many cases, but we don’t always have to use all three. Sometimes we may only want two of the three lights to get a particular effect. Maybe even just a backlight or rim light combined with ambient lighting can be enough compared to all three and the ambient lighting piled on top. Or maybe point or omni-style lights are lighting up a room which will require specific placement like overhead for room lights. 

While the Key light is certainly important… hence the name… it can wash out a scene, making it lose depth and possibly giving off a cartoony vibe. The less depth perceived the more the look will shift towards cartoony or two-dimensional. This applies to single-image renders, image sequences, and video.

 

"It’s time we look past what we’ve learned so far and experiment with more natural, multi-source lighting, so we can look forward to more cinematic renders."

If you are not sure where to start, you use a three-point light setup initially until you get all the light sources in place. Then you can start toning down or eliminating some or all of the three-point light rig.

For some shots, for portraits particularly you would want to use three-point lighting but for creative purposes the system may be long past its prime. A subway platform, for example, would use omni or point lights for each light source whereas an outdoor scene relies a lot more on atmosphere and ambient lighting setups.

Those you that have read some of my past articles know I’m big on rigs and rules, like three-point lighting and the Rule of thirds but this old dog has had to learn some new tricks the past couple of years to achieve the rich, full cinematic style viewers are coming to demand. Pixar quality was only a dream not that many years ago but we have blown way past that level with modern tools. 

It’s time we look past what we’ve learned so far and experiment with more natural, multi-source lighting, so we can look forward to more cinematic renders.

 

M.D. McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years.  Now retired, M.D. is currently working part-time on writing and select character development projects. You can learn more about MD on his website

Comments

Just too bad everyone is going the AI route, from what I can tell they don't even need to understanding any lighting or anything when using that. It makes it all super easy but at the same time the AI look makes every single image look exactly the same. But I still see so many people leaning toward that now and it does suck a**
Good stuff here, and I'm on board 100%. My photography background has helped a lot with lighting scenes - I've used the 3-point setup in just about every way the lights could be positioned. I love to experiment with it, and have been known to spend hours doinking around with just the lights. When I was photographing models for a local agency, for the portraits, I'd usually set up the key light with a diffuser for the "Rembrandt" style light. But sometimes I just HAD to experiment a little, for instance if the model had particularly lovely eyes I'd try to emphasize them. With the 3D art, it's like a smorgasbord for me! Sometimes if a scene has several lamps (like a living room) I'll stick a point light in every lamp prop. I love playing with light!
Thanks for your comments! Yeah, the AI Generated art situation will stay this way until the courts rule on the copyright issues. Perhaps then it will slow down a bit and become more legit. We'll see. Thanks for your insights, RodS. I love your work. :-)
or Register to post a comment



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.