Sun, Nov 24, 2:14 AM CST

Portrait Rendering Tips

Aug 11, 2023 at 05:15 pm by gToon


Portrait rendering is another skill shared by many in the Renderosity user base. In this case, I mean the more traditional type of portrait that focuses on a character or characters as the main point of the scene with everything else being filler. It might include a simple background, an outdoor shot, a tightly lit portrait studio scene, or anything in between as portrait styles vary. Like most digital art in modern times, many stray from the stoic poses and expressions of the past to a more natural look.

Portraits are also something that a room of five to ten different artists will have five to ten different visions of the scene. While natural seems to be popular now, it wasn’t that long ago that paintings and photographs used some seemingly stiff and unnatural setups from the lighting to the posing. Family pictures have changed over the years with many turning their back on the traditional poses and lighting for a fresher look more in line with modern times. 

Continuing on in this series of researching key points that, at a glance, may help to improve our skills as digital artists, I researched various sources asking for bullet points that could be a quick start guide to portraits. The results are below.

  • Set up your scene with proper lighting. For portraits, three-point lighting works well - a key light, a fill light, and backlight/rim light. Position the key light at a 45-degree angle to the face to nicely illuminate the features. Use a soft light like an area light to get soft shadows.
  • Add a camera and position it at eye level with the subject. Frame the shot to capture the head and shoulders or waist up. Adjust the camera settings like focal -length to get your desired framing. Wider angles like 50-85mm give a nice perspective for portraits.
  • Model a detailed human head and body or use a pre-made high-quality human model. Focus your efforts on creating realistic and clean topology around key areas like the eyes, mouth, nose, ears, and hair.
  • Use image textures to add realistic skin, eyes, teeth, etc. Try generating skin textures procedurally using pores and subsurface scattering for added realism.
  • Use facial expressions, wrinkles, pores, and other fine details in the head model to capture a lifelike appearance. Study reference photos for guidance.
  • Add realistic hair using hair cards, particle hair systems, or purchased hair assets. Style it to suit your character.
  • Refine the lighting to nicely shape the facial features. Add flags, fills, or rim lights if needed. Use render layers to fine-tune lighting for key areas.
  • Render out with high sample settings for a noise-free render. Consider using a physically based renderer for photoreal results.
  • Composite the render over a blurred background plate photo to integrate it more realistically.
  • Post-Processing (Optional). After rendering, you can use image editing software to make further adjustments. This might include color correction, adding effects, or refining details.


Emrys Katya by CassandraNorth

Continuing on are some more points that expand on what has been listed above or point out a few other details that make a portrait better. These too are generic as they are basic principles that apply to a majority of traditional portraits.

  • Hair is very important. Make sure to use enough hair strands and vary the widths and colors for realism. Add flyaway hairs around the edges. Use alpha maps to improve the hairline and give fine detailed edges.
  • Eyes should have wet refractive surfaces. Add some subsurface scattering to the sclera and conjunctiva. Use high-resolution eye textures and bump/normal maps for details like veins and wetness. The interior of the eye can be modeled simply for realism.
  • Use scatter textures and bump maps to add skin imperfections - things like freckles, moles, pores, oiliness. Break up the skin's diffuse and specular areas.
  • Adjust material settings carefully around the lips. Add wetness and color variation with a mask.
  • Neck, ears, and facial hair need attention as well. Neck shadows and wrinkles add realism. Hair needs enough splines and should taper at the ends.
  • Lighting is crucial. Use lighting ratios similar to real photography - don't over-light. Add imperfections like soft shadows from hair onto the skin.
  • Subsurface scattering is important for skin realism. Use 2-3 different SSS profiles for different body parts.
  • Add post effects like grain for realism.

Portrait rendering can range from very simple setups to complicated lighting and POST techniques like other digital art. No matter how you choose to set up your next portrait render... keep some or all of these tips in mind while maintaining the number one rule of never, ever taking away from the portrait subject which needs to draw the eye of the viewer upon first glance.


M.D. McCallum, aka WarLord, is an international award-winning commercial graphics artist, 3D animator, published author, project director, and webmaster with a freelance career that spans over 20 years.  Now retired, M.D. is currently working part-time on writing and select character development projects. You can learn more about MD on his website

Comments

Good stuff here - and a lot of good things to keep in mind. Having a background in photography myself, I generally start with 3-point lighting, then tweak and adjust from there. I'll sometimes set up a "reflector" with ambient, make it invisible in camera settings, and tick 'indirect light' in the render settings (Poser). It takes a bit longer to render,but the results are (usually) well worth it.
Excellent. Thanks for the tips!
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