Wed, Nov 27, 11:41 AM CST

SilverwingVFX shows tips and tricks on creating distance-based shaders using Octane in Cinema 4D.

Jan 10, 2024 at 10:39 pm by PJeditor


 

The latest tutorial from SilverwingfVFX (Raphael Rau) shows how to create a shader setup with Octane Render that allows you to develop distance-based effects.

Rau’s example changes the textures and resolution of those textures based on the position of the camera, showing the system on a terrain scene.

Rau often takes specific rendering and general CG techniques and does a deep dive, showing off things like working with CES in C4D and After Effectshow to make a Retroreflector material in Octane Render, and how to set up a layered shader for car paint.

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