Born and currently living in Lima Peru, Sir Art, also known as Oscar, Renderosity’s Rising Star of the month for January, transformed a childhood of doodling and a hobby of illustrating into a promising career of 3-D modeling “because I really enjoy this digital world,” he shared. “It’s wonderful and exciting!”
“Since I was a child, I always liked to draw,” he said. “I loved illustration and playing a lot and I was always looking to have fun with my friends, but in my solitude, I dreamed a lot. I always had a very volatile imagination of strange but magical places. That’s why I love drawing and photographing landscapes.”
After formal studies in computing and information technology, he became interested in the digital world as a hobby when he was 26.
“I loved Adobe Illustrator when I used it for the first time … also Photoshop, and I combined both to create illustrations,” he pointed out.
Sir Art ultimately landed in a textile company and creates characters for his Renderosity space several times a week. “I plan to dedicate myself 100 percent to my artistic passion in the future,” he emphasized.
In his free time, he follows his other passion: cinema. “I love classic movies, current ones, and of course, I couldn't live without music,” he noted.
Be sure to visit Sir Art Studios on Renderosity.
What is the typical workflow on a project and what tools/software do you use?
My workflow starts by creating the morphs. I use ZBrush for the sculpting and then I make the textures with photoshop. Then I use Daz for the renders, and the rest of the work.
To make a character I always pay attention to the symmetry of the body, and I take time on the face to model it until it seems right to me. I am very detailed in both parts. Sometimes I use reference images of actresses or singers or any unknown person who appears in a movie, video clip or magazine.
But I will also not use references. I made the character, Tori, without reference and it’s one of my favorites.
How did you transition your interest in digital art to production?
I learned 3D design in 2013. It wasn’t difficult. I used 2D programs and the environment felt very familiar to me. When I learned it, I loved it. The first 3D program I used was Poser Pro, which I learned by making models with Victoria 4, and then Daz Studio.
I learned a lot with Daz and Genesis 3. Then came online courses on anatomy and organic modeling. I’m always trying to be constantly learning.
Are there other artists that influence your work?
I like the work of various artists on Renderosity, such as Sabby, Vicey3D, lilflame and others, but I always like to follow my own style.
What advice do you have for someone who wants to become an artist/vendor?
For new artists I would say create your own style and workflow that makes the difference, and follow your artistic instincts. This is a great job and above all, have fun. That's where the magic and inspiration flows.
Is there anything else you'd like to pass along or say to members?
I would like to thank the members for their work since I use many of their products in my renders. Keep doing great things.
Also, thanks to Renderosity for opening the doors to this wonderful community of artists.