Maxon, maker of powerful, user-friendly software solutions for content creators working in 2D and 3D design, motion graphics, visual effects, and more today announced ZBrush for iPad.
Created by artists for artists, ZBrush for iPad is revolutionizing digital sculpting by making it possible to take the power of Academy Award-winning ZBrush on the go to sculpt, paint, and bring creations to life anywhere in real time with Apple’s touch-based capabilities!
ZBrush for iPad also offers many of the same tools and features found in the desktop version, including the collection of leading, proprietary digital sculpting brushes created with real-world sculpting techniques in mind. Users will also be glad to know sculpting on the go does not mean sacrificing polygon count, depending on iPad memory and version. The latest M4 iPad with at least one terabyte (TB) of storage, for example, can reach up to 92 million polygons per mesh.
ZBrush for iPad also features a highly customizable user interface that expands on the desktop version’s QuickMenu, making it easy to arrange sculpting tools for a more optimized, personal experience. And it’s also possible to customize the Apple Pencil double tap or Pencil Pro squeeze to complete an action, like framing a mesh in the document or turning on PolyGroup.
Additional ZBrush for iPad Feature Highlights:
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ZRemesher generates a new mesh with an even distribution of polygons, preserving the essential details and flow of the original surface.
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Sculptris Pro adds and reduces triangle tessellation with each brush stroke, making it simple to focus on sculpting without worrying about technical restraints.
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DynaMesh retopologizes while sculpting, so it’s possible to stretch digital clay or add volume while retaining the same basic capacity for detail.
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Array Mesh makes it possible to create duplicate instances of geometry in varying patterns and shapes in real time.
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The Dynamics system enhances sculpts by allowing any surface to be draped over another surface.
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Live Boolean gives users the ability to combine, subtract, and/or use intersections to create unique results.
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PolyPaint makes it easy to paint and sculpt at the same time, making it possible to paint on the surface of a model without first assigning a texture map.
ZBrush for iPad requires iPadOS 17 or later, and is available on iPad models with A12 Bionic or later.
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