Thu, Nov 28, 2:28 AM CST

Cinema 4D Workshop 1: Texturing

The theme of this workshop is to create textures for a ready-made Cinema 4D model: DeZ's "Goliath Beetle".

Managers: cartesius, audity

Texturing a Beetle from January 5 to February 15, 2004 The theme of this workshop is to create textures for a ready-made Cinema 4D model: Peter "DeZ" Clevestig's "Goliath Beetle". Visit his gallery to see a textured version of it. You can download the Cinema 4D R8 model here : DeZ-GoliathBeetle.zip (96 KB zipped Cinema 4D R8.2 file) users of Cinema 4D R6 and R7 can use this modified model: GoliathBeetle_R6.c4d.zip (720 KB zipped Cinema 4D R6 file) Create your own texture for this object using Cinema 4D's standard texturing tools and with the help of BodyPaint3D, Photoshop, UVmapper, Deep Paint 3D, etc... If necessary convert some parts of the model into polygon objects. Please, don't use ready-made bitmap textures and try to make the model look good from every angle! The submitted image must be in JPEG format, with a resolution of 1000x1000 pixels or less and a file size of max. 300 KB. This workshop is focused on texturing but feel free to create an environment for this model. If you have problems or questions don't hesitate to show your WIPs and ask for help in the Cinema 4D forum. A public vote will choose the most interesting version. Have fun! (note: this model cannot be used for commercial renders. copyright: Peter Clevestig, 2003)

Winners

Favorite Work (members vote)

Entry #1

rubber-chicken

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