Thu, Nov 28, 2:11 AM CST

Entry #15

My second challenge entry. Postwork: rendered a distance mask and plopped it on a layer over my image with a transparency of about 15. Added a nice hazy look (Thanks to DoubleCrash for posting that tip in the forums a while ago) And that's it. Textures: 1. Doors - The doors and lamp 2. Sandy Stone - the tower 3. Wet Sand - the sand terrains 4. Volumetric Fire - All the flames 5. Roof - The roof of the tower (you can't see it well) 6. Charred Wood - The logs in the lamp, the wood part of the torches, and the logs in the tower fire pot (Can't see it at all, but it's there) I hope it's okay that you can't make out those last two textures, but i did use them.

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