I model mainly in Rhinoceros3D though I have tired a few other programs (remind me...I need to visit the LightWave Forum). I do character modeling mostly and organic modeling specifically (as anything can be a character). My method of choice is lofting and then point editing. It's allows for ultimate control in my opinion and it's where the true heart of Rhino exists. I do find that sometimes I have to vary my modeling methods to fit my needs, however and will then fall back to sweeps or revolves. -NEXT! PS. Trav...you copped out dude, you could've gone into a little more detail. (just teasing). The torso and head of my organic models are made using a three curve lofting technique. I then edit the resulting surface, use the mirror tool to get the other half, match and merge the two surfaces together. I do this as a time saving tool and it also allows me to sneak in a lot more detail than other methods would allow. (see the image)