Forum: MarketPlace Showcase


Subject: StoneMaidens 30% off, starts tomorrow...

Blackhearted opened this issue on Dec 13, 2002 ยท 25 posts


Blackhearted posted Fri, 13 December 2002 at 6:20 PM

argh, i need to revise that to say that theyll never leave beta stages :( i tried and tried and tried to get them to render properly, but theyre just too messed up. for THAT specific render they are fine, but the wing UV mapping makes it impossible for me to map them properly. the 'feathers' overlap each other, making it impossible for me to map them in deep paint like i did the bodies, by going into projection mode and spraying the crevices with a speckled 'dirt' brush that i made. tried mapping them in photoshop, but they didnt look right and i couldnt get them to match the stone body textures. so in order to get them looking right, id have to re-map the wings... meaning take them and UV Map them over again, and then that opens a whole new can of worms when it comes to distributing the new .obj file of a model made by another merchant :( you know what people should invent? a UV file. like, another 'stripped' .obj file that only stores UV information for a specific object. it doesnt store the actual vertices, just the UV info. then, if present, you could 'override' the UV mapping of the original object. this would make it possible for people to remap a lot of commercial characters/objects, like vicky, mike, stephanie (who DESPERATELY needs a remapping), etc. without running into copyright infringements. just a thought - might be impossible, might not. with all of the things were doing now with cr2s, pz3s, etc: MATs, MORs, delta injection, etc that would have seemed outlandish a year or two ago, who knows? seems feasible that you could somehow get the object info from one .obj file and the UV info from another one... cheers, -gabriel