HARBINGER-3D opened this issue on Dec 13, 2002 ยท 5 posts
vinividivinci posted Fri, 13 December 2002 at 7:59 PM
Attached Link: http://www.neilblevins.com/cg_education/wet_materials/wet_materials.htm
What you want to do is to use a specularity map, meaning a map in the highlight channel. I found a place in the web with a good tutorial.