poserpro opened this issue on Dec 13, 2002 ยท 11 posts
wolf359 posted Sat, 14 December 2002 at 12:37 PM
Great stuff you know you map and fix thos animated bone in cinema4dxl to an imported poser mesh and have a fully rigged poser character in cinem4DXl format. ive done twice in the past. Also Lifeforms will export a BVH file to a set of animated lightwave bones. a process that i will be using now that i am using lightwave for all my character work