Forum: 3D Modeling


Subject: your app and your modeling process !

TRAVISB opened this issue on Dec 13, 2002 ยท 26 posts


pauljs75 posted Mon, 16 December 2002 at 12:00 AM

Got started on Bryce 4, and then found Anim8or. I use Bryce for boolean construction, landscapes, Multi-replication, layout, materials and rendering. I use Anim8or to make wireframes of shapes that aren't always easy to come by when using Bryce (although this prog does more than what I use it for.) When using Anim8or, I find the box method to be the easiest way to get started. Usually start with some primitive shape convert it to a mesh and start extruding out the faces. Then perhaps subdivison for smoother contours. Then I go and play with the points on the mesh, etc. to try and work out the details better. When in Bryce, I approach it however I want. Start creating the primitive shapes I will use and throw them together until they resemble what I want. Then it's just a matter of setting the attributes. Tweak and peak the materials until it looks right. More or less the experimentalist method, although the presets give easy starting points. I'm still not a pro yet, but it's all fun.

Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.