Marque opened this issue on Dec 16, 2002 ยท 15 posts
who3d posted Mon, 16 December 2002 at 11:43 AM
Philywebrider: You have provided the answer to your own question, it would seem! FaceGen (darned expensive it is too IMHO) could be used to produce head-shaped .OBJ files which you could replace Don/Judy/Posette etc. heads with in the same way as you can replace any body part with a prop. However unless FaceGen happens to use the same number of vertices, in the same location as P5's faceroom (hugely unlikely) can't see any way to cobble together the various morphs without redesigning them all (and I mean all!) even assuming one could get the head to line up nicely with the neck. We're stuck with Don and Judy for the face room, unless CL feel like offering support for more (and I'd rather Don & Judy support were better first - a choice of texture output sizes above 512 * 512, for example).