You're right... the next one is not straight render. Just for fun, I stuck the render in Photoshop, added a bit of grain, and overlaid a levels adjustment to get this look. No hair on her head in this one, but kinda liked the way it turned out. Spent about five minutes in Photoshop. Again, here, there is a skin sheen mat file added. No morphs to the face, other than eyes moved, and lips slightly parted. Bunch of morphs used to get her chest to look like that. One thing I think all should know is that V3 may not be much to look at when you open the default figure. But it's not meant to be used that way. You can create almost any look you want by using the full body morphs... a few people may never click on a body part except to move it. Body morphs are more both more numerous and better defined than in V2. Also, each morph has used more control points for the movement, so the movement is both more subtle, and more powerful. The body zones blend much better. Thanks for taking a look. I'll post again when I get away from checking out V3. Daz has done some neat things here; I've been impressed in their desire to create not only a more realistic figure, but one that's also adaptable to many body types. No, they didn't pay me to say that. Really. All I can tell you is that once the final v3 comes out, v2 will watch from the bleachers.