Saie_Tahnn opened this issue on Dec 10, 2002 ยท 34 posts
Nance posted Tue, 17 December 2002 at 2:00 PM
Saie_Tahnn, to vary the texture for an individual material, like fingernails, is no problem as it is already a separate material. For individual body parts combined in the same surface material, such as the palms, you could vary the texture or bump map itself or you could create a new surface material for that body area. I did this in fact with the images above. Because the head and face are scaled larger than the body on the UV layout template, causing problems when applying a uniform bumpmap to both the body and head, I created a new material for the head (and for Staales second skin, also another layer named Head2) using Steve Coxs UVMapper. You could do the same using Posers Grouping Tool. -On the second Q, I am unaware of any method of animating surface materials in P4. To get them to move, I assume the drops would have to be actual props. However, because the reflection of the bumpmap & highlights are so critically linked to the relationship with the lights, any movement of the figure, camera or lights changes the highlight effect, giving a moving shimmer or glistening effect between sequential frames. Because of this effect, I would suspect that the addition of just a very few droplet props that actually moved down the body may provide sufficient visual cues to convey the effect in an animation. -didnt see AI. Were they not something similar to SamTherapys Abyss type transparent character pictured above?