Iwanmtr, Fairly simple, yes. Puting everything into hierarchical order and making it into a figure is very simple. Making the mesh look and work properly in Poser is another story. Poser accepts quadrangulated meshes, which is nice, but it automatically fully smooths everything so before exporting from Maya I always split edges where I want a sharp edge. There is also alot to do to set up limits, pivot points and dials for everything. You'll spend a bit of time in the setup room working with bones as well as hacking the cr2 to get the body morph dials working properly. With the work done the final product is oh some much easier for the end user to work with. This is one of my meshes inside poser for an example.