_dodger opened this issue on Dec 18, 2002 ยท 7 posts
lesbentley posted Wed, 18 December 2002 at 9:23 PM
"If DAZ has found a way to remove deltas, I'll be duly impressed."
How about if I've found a way, will you be imperssed, will ya, willy ya?
Removing deltas is easy, just use "indexes 0", e.g. to remove the deltas from Posette's round face moirph:
<br></br>{<br></br>version<br></br> {<br></br> number <br></br> }<br></br><br></br>actor head<br></br> {<br></br> channels<br></br> {<br></br># ---The following removes all the deltas from the channel.---<br></br> targetGeom RoundFace<br></br> {<br></br> indexes 0<br></br> { <br></br> } <br></br> }<br></br>#---End.---<br></br> }<br></br> }<br></br><br></br>figure<br></br> {<br></br> }<br></br>}<br></br><br></br>
of course this only removes the deltas, not the whole channel.
As I published first (Post #19 http://www.renderosity.com/messages.ez?ForumID=10139&Form.ShowMessage=968818&Reply=980763#18). Does this mean I can sue DAZ for pinching my code?