Questor opened this issue on Dec 18, 2002 ยท 46 posts
Questor posted Thu, 19 December 2002 at 1:28 PM
Williamshell: No probs on the hijacking, I do it often enough myself so I shouldn't moan. :) Interesting idea you have there, batch rendering with an instant art button. Now that could be a big hit. :) John Render. Unfortunately there are no easy ways around the lighting problem inside Poser. The lights in that software are inherently broken although CL insist they aren't. It is possible to get interior scenes lit by making ceilings and walls transparent (especially ones that aren't in the scene) and copious amounts of work with spotlights. Until Poser grows up and uses a more logical and realistic lighting system I'm afraid that there's never going to be a firm way around it. The hassle involved with creating a single room light is laughable in comparison to other applications but - what can you do? Some lights will be supplied with this model, but in the end it's very much the responsibility of the user as to what lighting they want present in the scene, as anything I set up will be ok maybe for basic renders but I can't reasonably provide lights for all possible camera angles. Like anything of this nature, it's either stay with simple backdrop images, single wall interiors that you rotate around the scene allowing full light access, or as you say "tweak the settings". It's been a personal gripe of mine for years but I am but a small voice and CL did state that they weren't touching the lights because there was nothing wrong with them. I guess they didn't realise they'd left the 18th century - or didn't have a clue how to program omni lighting. shrug I don't know their reasons and can only guess (cynically) at what they are. I guess in many ways there was little point in fixing Poser's lighting system because most people export out to another application for renders anyway. Bryce, Vue and Cinema are relatively cheap and offer far superior lighting capabilities. My usual intention with models of this nature is to give people something that they can use to "set" a scene. If they intend using the provided model lights then it really is advisable to export the whole thing to something like Bryce, Vue or Cinema or whatever your preferred application is because a: you'll get a better end image b: other applications have more realistic lighting systems c: the render engines are invariably far superior d: most other applications handle textures and fine level placement better. For myself Poser is the start of an image, the initial set for character placement, I have never yet finished an image inside Poser, or rendered one there except for preview other than a challenge piece at 3DArena - and that was my first. Hopefully the seperate materials for the walls, ceiling, floor etc in this model will allow (through transparency, hiding or removal) an easier access for poser lights and prevent the all black or too dark nature of interior scenes in Poser.