_dodger opened this issue on Dec 19, 2002 ยท 50 posts
bloodsong posted Thu, 19 December 2002 at 7:01 PM
heyas; okay, once and for all.... this is from the semi-official unpublished curious labs in-house cr2 documentation: the offseta and offsetb are some kind of special magcial numbers that allow poser to figure out where things are in space. no, they don't know how they work. yes, they appear to be the same as the centerpoint and endpoint, but they're not. if you mess with them, you will open a rift in the space-time continuum. speaking of which, dodger, you should read the semi-official unpublished curious labs in-house cr2 documentation. the last i heard, you had to bug anthony hernandez to get it. can anybody tell poor dodger the real secret to that? 8: getstring res overriding the hidden 1? i've never heard of such a thing. are you sure you haven't been thinking too hard lately? :) 9: the trans y and what not things are hard-coded to translate into "translate y" and whatever, just like lshldr becomes 'left shoulder.' ock: model type 1318 is a modern and/or custom figure. the other model types are such things as the p1, p2, low-res, mannequins, stick figures, skeletons, etc. 'geomhandler 13' means 'a body part.' props and non-body-part things supposedly have different numbers. so do swapped geometry. i think i was the one who was guessing that 1 was use limits, unless limits were turned off, and use 4 means use limits no matter what. but i've seen the error of my ways!