Center foreground ground - yeah, now that you mention it, it does look a bit iffy. But theres a strong possibility that it will be covered with swarming attackers and scaling ladders, so it may not be seen, but I will keep an eye on that. Catapult - Better wood texture/any wood texture. Yup. Dunno how I missed that one lol. Random equipment and catapult stones - coming with the populating, but thanks for the ideas - a few items I hadn't thought of. AgentSmith, Draculaz-> Oops, there are no foreground trees. A different view of the pre-attack castle and terrain is above (should've put this WIP pic in earlier) .... so the background trees (they are trees) are actually grounded below the castle elevation (in the valley at the foot of the cliff it sits on). The green bits are an "attempt" at some simple greenery that sticks up through the rocky ridge that the castle sits on. Once attackers go into the scene, I'm not sure how much of the "green pillars" are going to be seen, so may remove it totally. Moat - its a dry moat. Battered walls - hmm..... boolean bits out or post work it? Thanks for comments/ideas so far :)
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