Forum: Bryce


Subject: (Reposting) Vicki in Bryce

Cris_Palomino opened this issue on Apr 21, 2000 ยท 13 posts


picnic posted Fri, 21 April 2000 at 10:08 AM

And she's saved as a wavefront .obj? I'd go to wherever your .obj's are saved (mine are saved in my Poser folder right under the Runtime folder) and look and see if there is a .mtl file right with it. If not, then its more likely a Poser problem. Since I didn't get to work much with Vickie in Bryce before my computer went down, I'm not sure of the problem. I'd try a P4 woman too--see what happens with that and the maps. Nonetheless, you can bring in as many maps as you want in Bryce and apply them--in the material lab--in the pic library. I do that all the time. Go into the material lab, then go into the pic library and load the maps you want. You will have assign the maps to the areas you want--by cntrl/click or tab through the meshes, etc. There are several tutes on that. I often bring in a Poser model and then decide to change her skin, her eyebrows (we're talking P4), lips, etc.--which are all different items in P4--not in Vickie though. You should be able to assign whatever texture you want to her--I'm trying to remember what is separate on her--eyes, body from head, toenails and fingernails, hands. However, most likely you will want to just use one texture but may want to assign a different one and see what that looks like in Bryce--through the pic library. Same with hair. Now that I think about it, there will likely only be 2 maps involved with Vicky except for her hair--head and body (oh, and bumps too, forgot those). All of those should either be in your pic library or you can bring them in and put them in the material lab--in the different columns. Why don't you mention what maps--and maybe show a pic of what is happening?--Maybe a screen shot. When my computer gets back up (hopefully this afternoon IF it is the power supply that is bad), I'll try importing Vic into Bryce with the 4 maps. Diane B