Forum: Poser - OFFICIAL


Subject: Global Illumination Logic

cainbrogan opened this issue on Dec 22, 2002 ยท 68 posts


cainbrogan posted Sun, 22 December 2002 at 8:58 AM

In order to copy the Bryce model I added as many lights adjacent to a light at 0,0,0 as I could. The result was 6 new lights(The pink ones.) I then counted how many lights I could stack from 0,0,0 before I place a light on the Y's 90th degree equator. The result was 4(As represented in the differentiating color scheme.) So, as you can see, in the images above, I added 4 rows of 6 lights to the light at 0,0,0, to form a half-dome/sphere of Global Illuminmation.

Finally, before I set each row and each light in each row uniformly seperate, I'd like to critique this model and get any feedback anyone may have. I believe there is more light per sq. inch at the top of the dome. Therefore the lights at the top of the dome will need to be dimmed. I have a couple Pythons I was given with falloff and brightness value/percentage functions which will effect all of the lights at once, but I'll be horn swaggled to think there is'nt a more uniform way to just covere the surface of this sphere with lights. My problem is I ca'nt think this through mathmatically. Can anyone visualize, or know, of how this could be accomplished, in order to have the same # of lights per square iota of globe surface at any given square surface coordinates?

= )