Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
I usually make the models first, than save an un-animated version and load these in every different scene I'd like to use them in. To de-animate the whole model you have to select every object that has a keyframe and then scroll to every keyframe there is and delete it. When animating it's handy if you group/parent your models in a way that makes them easy to animate. Also keep this in mind: When you select a group and also select an object in that same group at the same time and you try to move the selection then the group moves and the object in the group moves twice as fast and far, because it's movement is added to the movement of the group it's already in. I hope this makes sence.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Okay , Iam just working with bryce 5 for 3 months now , and am creating an movie consisting of something like 30 pieces of about 10 sec animation per shoot. I think its a great way to get the grips on the program. But....I have this problem . When I want to use pieces from one scene (like a space ship from wich I will use the cockpit in the next scene) It will always messes up the moment i move the scrubber on the timeline. Suddenly the parts are gone or on different spots. When working with a lot of props it looks impossible to remove all the old timeline "data" before starting a new animation setup. Is there a way to gather the parts and bits you need in a scene and then remove all the old information attached to the assemblys ? Untill now I Had to build a new scene from zero to get rid of this problem . Do I miss something here ? Thanks in advance . Rene