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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Joint problems while bending poser figures


A_ ( ) posted Mon, 23 December 2002 at 7:05 PM ยท edited Fri, 29 November 2024 at 8:38 AM

file_37717.jpg

When posing one of the poser characters (posette, p4 man), everytime I bend a figure's joint to extreme point (such as the elbow, the knee and so on) it looks as if it is broken or something. Now, I don't mean "extreme point" as in humanly impossible, but just a little more than just standing around, like bending the arm so the hand can touch the face. I've tried playing around with the dials, tried different positions, but it still looks like... well, nothing like it should. :) So I guess I'm asking if it's something I'm doing wrong, or is it just that the poser people just can't do everything humans can? And if that's the case, maybe DAZ's figures can, or at least I could get a better result with them?


PabloS ( ) posted Mon, 23 December 2002 at 7:31 PM

You mean that doesn't happen to your elbow when YOU bend it like that? :-) This is a well known problem. It's not as bad with the Daz millenium characters and I hear vicki 3 is a vast improvement (I haven't loader her yet).


zorares ( ) posted Mon, 23 December 2002 at 7:32 PM

Welcome to Poser! You'll have this problem with most characters and there's not much you can do to fix it. You can go the Edit/Restore/Element and that should put the arm back into it's default position and then try again but odds are you'll have the same problem. Sooo...once you're sure that you can't do any better, play with lights and clothingn to try and hide it. Finally, touch it up in POst with a programlike Photoshop. The only character that I've found that is simply outstanding at not having this problem is Daz's new Vicky 3. I've bent her up pretty good and she is amazing. FYI.

http://schuetzenpowder.com/sigs.jpg


greenbd ( ) posted Mon, 23 December 2002 at 7:35 PM

Attached Link: http://store.daz3d.com/catalog/graphics/poser/popup/pe017-loop/p4vsvic.html

The Millennium figures have much better joints. The link is to the picture at DAZ's Victoria 1.0 page, showing Vicky's improvements over P4. Victoria 3.0 is another step up--not only do her denser mesh and more advanced joint setup make her move better to begin with, but she has joint-controlled morphs built in for added realism.


Jim Burton ( ) posted Mon, 23 December 2002 at 9:23 PM

file_37718.jpg

Some Posettes also bend better than others...


Jon ( ) posted Tue, 24 December 2002 at 3:31 AM

Attached Link: http://www.juno.dti.ne.jp/~yamato-k/OtherTool.html

A long time ago Yamato solved this problem even with the P3 female figure - that was Mimi. Since then, all his characters have had the best joints. Unfortunately, they had problems with clothing but when the figure is dressed you don't really see too much bending. Now, he's come up with some very useful pose files to remove the new JP's from his figures so they can wear regular P4 clothing. You'll find at the link the file with the new JP pose, also split for just upper and lower body so you can dress Posette and if is she's not wearing long sleeved clothes, use the upper pose and have nice smooth elbows, and a pose to go back to default JP's. Also for anyone who doesn't know, have a look through the site http://www.juno.dti.ne.jp/~yamato-k/ and don't be daunted by the Japanese, just use a translator! Some of his characters are still available at Masa's Poser ++ http://www.eurus.dti.ne.jp/%7Emasasi/ Combining these with Staale's Body Morpher and most of Traveler's P4 morphs, has given me a 57MB SuperPosette that can do almost anything!


A_ ( ) posted Wed, 25 December 2002 at 3:24 PM

Thank you all for your help. :)


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