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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: animation problems.


paques ( ) posted Mon, 23 December 2002 at 6:10 AM · edited Sat, 30 November 2024 at 3:46 AM

Okay , Iam just working with bryce 5 for 3 months now , and am creating an movie consisting of something like 30 pieces of about 10 sec animation per shoot. I think its a great way to get the grips on the program. But....I have this problem . When I want to use pieces from one scene (like a space ship from wich I will use the cockpit in the next scene) It will always messes up the moment i move the scrubber on the timeline. Suddenly the parts are gone or on different spots. When working with a lot of props it looks impossible to remove all the old timeline "data" before starting a new animation setup. Is there a way to gather the parts and bits you need in a scene and then remove all the old information attached to the assemblys ? Untill now I Had to build a new scene from zero to get rid of this problem . Do I miss something here ? Thanks in advance . Rene


Rayraz ( ) posted Mon, 23 December 2002 at 7:00 AM

I usually make the models first, than save an un-animated version and load these in every different scene I'd like to use them in. To de-animate the whole model you have to select every object that has a keyframe and then scroll to every keyframe there is and delete it. When animating it's handy if you group/parent your models in a way that makes them easy to animate. Also keep this in mind: When you select a group and also select an object in that same group at the same time and you try to move the selection then the group moves and the object in the group moves twice as fast and far, because it's movement is added to the movement of the group it's already in. I hope this makes sence.

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Aldaron ( ) posted Mon, 23 December 2002 at 8:06 AM

Select your object and go to the advanced animation lab. Shift-click on the object name and select remove all keyframes.


GROINGRINDER ( ) posted Mon, 23 December 2002 at 12:18 PM

Save the objects you want to reuse as obp's. and just drop them in wherever you need them.


Stephen Ray ( ) posted Mon, 23 December 2002 at 5:39 PM

BT made an excellent tut on dealing with Keyframes in Bryce. It's called ( Key To Success ) towards the bottom of the Basic tutorial. Check it out http://www.brycetech.com/

Stephen Ray



paques ( ) posted Tue, 24 December 2002 at 12:28 AM

Great advise people ! Thanx.


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