lynde opened this issue on Dec 27, 2002 ยท 4 posts
tasquah posted Fri, 27 December 2002 at 1:31 AM
lynde: To get the V3 UVs to work you boot up UVmapper and load the original V3 obj " blMilWom_v3.obj " then import the uv's and save it with a new name . Being very carful not to overwrite your original . I helped a friend do it and after we made the new object files we editied a version of V3 "Victoria 3.cr2" and replaced the names with our new mesh in the cr2 useing notepad. I only found 2 different lines to replace. Though i didnt stick around long enough to see how a v2 skin worked.