Forum: Poser - OFFICIAL


Subject: Global Illumination Logic

cainbrogan opened this issue on Dec 22, 2002 ยท 68 posts


volfin posted Fri, 27 December 2002 at 8:58 AM

I see what you mean about the loss of metalacity. I think it's more of a result of the texture/reflection map you are using than the lights. As you add more lights the contrast between highlight and shadow decreases, giving the model a more uniform tone. You should try using a true reflective material on the model. You will retain your metalacity throughout. I have a few in the freebie section, just add your own reflection map to them.