Forum: Poser - OFFICIAL


Subject: TUTORIAL: How to give your character a new head, AND keep their old morphs!!!

MegaJar opened this issue on Dec 28, 2002 ยท 17 posts


MegaJar posted Sat, 28 December 2002 at 9:02 PM

STEP 2 Once the head has been created, close the modeling program, and reopen it with a blank slate. Open Michael's base geometry in your modeler. DON'T export Mike's body from Poser as an OBJ -- you need to make sure you use the ACTUAL geometry (found in the Poser directory Runtime:Geometries:Zygote People). Once Mike's geometry is loaded, select the head, left eye, and right eye, and delete them. Now, load your prop head into the same layer (so Mike's body and your prop head should both be in the same layer at the same time). If you designed your prop head correctly, you should see that there are just as many points around the base of your new head, as there are around the top of Michael's neck. Now you need to line them up. Select the points at the base of your new head, one by one, and snap (DON'T weld) each one to the corresponding point on Mike's neck. The picture above shows what I mean. I colored the head blue, and the body white, to show where one ends and the other begins.