STEP 4 CORRECTION #2 When you export your new geometry, make sure it's with a NEW NAME! Anyway, moving on... STEP 5 Open Michael 2.cr2 in CR2Editor, or in a good text editor (I use Microsoft Word). Near the top of the file, you should see a line that begins with "figureResFile", followed by a pointer to Michael's geometry (OBJ). Replace this pointer with the address of your new OBJ. Scroll down a few lines, and you'll see another "figureResFile" line. Do the same thing here. Now scroll to the very bottom of the file. From the bottom, scroll up until you see a line that says "figure". Under that will be a line that says "Name Figure 1". Replace "Figure 1" with whatever name you want (I call mine Link). DON'T do anything to the materials section; we WANT those materials to stay the same! Now, save the CR2 file under a NEW NAME. Put it somewhere in Runtime:Libraries:Characters. And you're done!! Open your new character in Poser and try it out! The head should be welded on seamlessly, and all of Mike's old morphs (except for the head, of course) should work fine!! --------------------------------------------------------- Well, I hope this tutorial proves helpful. Hopefully now you won't need to tear your hair out trying to attach that new head! :-D