Well my app is the same as Travisb's Lightwave. I use a wide variety of modelling processes depending on my needs. They step from primative, to vertex and even rail modelling. My design is pretty modular. I'll model the eye then build a head around it. Then sometimes I model the chest the connect it to the neck or I may even model the chest, or the arm, or the leg or the entire torso a month prior, undecided on on the head. I may do everything but the arms and paste another set of arms I created for another model on them. Like I said, I'm pretty modular with the way I do things. Always open ended and always dynamic. Of late I have not been modelling complete characters. I did recently finish a character which is the apex of my skills as an organic modeller but she is being kept secret for a big occasion. I chose lightwave because, well it's simply awesome. Great modeller with a great host of shaders pre-packaged and otherwise. Of late I have been cel-shading. That seems to be the direction that my career is heading much to my satisfaction. I have been experimenting with unreal shader with stunning results.