Forum: Poser - OFFICIAL


Subject: Suggested Freestuff Zip File Naming Conventions

Lyrra opened this issue on Dec 28, 2002 ยท 25 posts


Lyrra posted Sun, 29 December 2002 at 5:26 AM

This one of those things where personal work styles matter a great deal. Like I said - just suggestions. I was speaking only of the zipfiles themselves - I sort everything as they are downloaded by category and subcategories and by C/NC. The author names just help in meta-searches. I can search my entire collection for anyhting with RDNA in it for example, or I can go and look under Lights and find all the RDNA lights handily clumped together. My actual runtime folders are sorted by type, not maker. So I have for example Poser:Downloads:Props:furniture:scifi:Commercial Poser:Downloads:Characters:Mil:Vik:Vik1:vik1loRes Special cases Poser:Downloads:Purchased:DAZ:Nov22 (rename the exe's as they come in or you'll be confused forever) Poser:PoserWorld:Clothing:Dork:Historical Poser:Hair:Kozaboro Of course this means that everytime I update my collection I have to combine the fresh DL's with the archive and reburn the WHOLE mess. Up to 12 CD's now (not counting my 6 CD's of work area backups) It does mean that I have very few duplicates. Runnerma Right now I am loading a new machine with a Commercial only RUntime. This means that I first grabbed the large groups of stuff that I knew to be commercial only (DAZ, RDNA, other purchased items, subscription items) and loaded all that into a scratch dir. Most of them unpacked into small runtimes which I combined into one big one which I'm tidying up. Once I'm happy with the structure, I'll drop it on top of the blank installation Runtime. Then as I add new things I can install manually into my folders. This is the structure of my old machines Runtime, I'm doing essentially the same thing for the new one. Now of course I have folders for Vik, Vik3, Mike, and OtherMil (kids, Aiko, Herma, etc). This is the Characters library - the other folders are about the same, except Geometries and textures which I just leave as they come in. The exception in the textures folder: skin textures without cr2s get dropped into subfolders in DL_skins, and universal hair textuyres get dropped into DL_hair. Other textures without cr2's are dropped into folders with the model name so I can find them again. (for example: all 43 colors of Kozaboros' Alice hair) It's a lot of work, but in the end run it means that I can throw together a character fairly quickly and have more time for finetuning the important stuff. Since I'm about to start a graphic novel, speed and ease of use is important to me. Lyrra