Forum: Poser - OFFICIAL


Subject: TUTORIAL: How to give your character a new head, AND keep their old morphs!!!

MegaJar opened this issue on Dec 28, 2002 ยท 17 posts


MegaJar posted Sun, 29 December 2002 at 1:53 PM

Grrr. Sorry about this, guys. This is my first tutorial ever, and I keep finding problems. This is the 3rd mistake I've found in Step 4, so I think I'll just post the whole step over again, with all mistakes fixed. ------------------------------------------------------------ STEP 4 (REVISED) Using the background layer as a guide, rebuild the deleted polygons just as they were, using the points on your new head AND the old neck. When this is done, select ONLY the new polygons you just made, and assign them to material "SkinHead". Now, select all the polygons in your prop head (including the new ones you just created, but NOT including the eyeballs), and assign them to group "head". Now, delete the background polys, and export your new geometry as an OBJ file (with a NEW NAME). Put it somewhere in Poser's Runtime:Geometries folder. ----------------------------------------------------------- There we go, that should take care of all the mistakes. Sorry for the confusion of all these revisions. I'm considering posting this tutorial (cleaned up, of course) in the Character Creators forum, so you can look for it there too. :-)