pixelicious opened this issue on Dec 21, 2002 ยท 5 posts
Hoofdcommissaris posted Mon, 30 December 2002 at 12:05 PM
One day and a halve and I am on 27,6% on my B&W G3. Rendering an image that is 2000x2000, has 85plus Mb of texture Map Surface and is being rendered with GI and 'light through transparancy)! Well, I DID put texture maps in almost every channel of every shader. So I am the first to blame. Firstly I started with the "use interpolation" option turned off. 5% took 24 hours then! But I thougt that C2 and OSX was the bad combination that drives me slightly mad. But now I read that Mac is not a very good choice in 3D at all... I hope my new image will finish rendering before 2003. But I am actually not very sure about that...