draculaz opened this issue on Dec 29, 2002 ยท 16 posts
PJF posted Mon, 30 December 2002 at 5:42 PM
If textures seem too difficult, do it with booleans! :-D The ship in my old pic in the link below is a 3ds model downloaded from the web and imported into Bryce. This was before the days of imported models enjoying UV mapping in Bryce, and none of the model creator's textures would fit worth a damn. So I attempted to replicate the appearance of panel lines and markings (as seen in pictures by the model creator) by using booleans. The fainter panelling is a generic panel texture tile, object space mapped. It was fairly successful, but the file size was huge for those days. Even the name for the ship (not original) is a boolean, using a 3d text model. I wish I had a picture of the original ship to show as a comparison. I don't know if Jg Gerlach's site is still around, and all my files relating to this were lost in a disk failure. This pic on my old site is all I have left (back up your stuff tonight, people). http://www.pfulford.dircon.co.uk/galleries/space_gal/pages/uss_alkheraa.htm