Forum: Poser - OFFICIAL


Subject: P5 Texture Maps

Dore opened this issue on Jan 01, 2003 ยท 3 posts


compiler posted Wed, 01 January 2003 at 2:51 PM

If you wish to apply a texture map in P5 : 1-select the material you want to apply the texture map to 2-right click in an empty part of the material area (not on an existing node) 3-chose "new node" > "2D texture" > "image map". A new node appears 4- In the "Image_source" line, click on "None" a dialog box will appear 5- 5a- If your texture is already loaded in Poser, click on the arrow : you'll see a list of the textures loaded. Click on the one you want 5b- If you want a texture not already loaded in Poser, click on the Browse button and navigate to the right texture Click OK 6- Now you've got to apply tis texture to the material. If you want to have the same effects you had in Poser 4, left-click on the plug icon, on the top left corner of your texture map node, hold the click down and drag it to the plug on the "diffuse light" line. If you want to apply the texture to the highlights as well, plug the same texture map to the "Specular color" line. This is it : with these manipulations, you should have the same effect you had in Poser4. You can toy with the settings to make the texture apply more or less to the material. It works the same for bump maps : just create a 2D map node, open your bump map (in jpeg or similar format, not bum)and link it to the "bump" line. Just one tip : when you are happy with the setting you achived, for, say, the skin, don't forget to save it in the library, so that you don't have to repeat the same process again for the other parts that use the same map. Hope this helps, and that my english is not too bad (I'm French, if that's an excuse...) Compiler