compiler opened this issue on Jan 01, 2003 ยท 15 posts
vilters posted Wed, 01 January 2003 at 6:27 PM
Second thing Make a Jacket. Import the object, go to the setup room, import the P4 bonestructure, hours of grouping pleasure as the autogroup is for Judy, weld the things, and return to the pose room. Now open the properties and see : the jacket has fingers, and toes, and shins etc. Even if you only gave it a chest, abdomen, and a hip. Delete the other bones and you are in deep ...trouble. My solution : I use smart props a lot. For tops and skirts. When imported you have an option , not sure about the name, "use bends of parent". It then uses the bends of the parent and its next higher and lower parts. Parent to the hip and the skirt moves as the legs move, or when the abdomen moves. It does not listen to the chest or shins any more. Try it and you will see what I mean. Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!