shred300 opened this issue on Jan 01, 2003 ยท 27 posts
ShadowWind posted Wed, 01 January 2003 at 7:48 PM
While I do have some experience in theatrical lighting and effects, which does help, I was not a classic artist or traditional artist before getting into digital art. I've had no formal training, so have had to learn everything from basically scouring books, manuals, tutorials, bugging other artists, etc, and most of all, just plain old trial and error. For all my 3D images from the time I got Vue, I always render the image in Vue, even my Poser works. However, because I am "guilty" of the 3D/2D combination or the postwork I have done, that I feel in most cases that I shouldn't post in Vue, for that reason. When I do post in Vue, I do so because I think a part or the whole image would be of interest to the Vue community in some aspect. Labyrinth, for instance, was originally designed to showcase making a terrain out of a black/white maze. Many asked me how it was done and I was glad to share. But it did have a painted owl. I had an owl model I could have used in the image, but the artistic side of me, wasn't happy without how it looked, and so I painted the owl. Except in animation situations like Kelley said, I don't see the difference of which way I went. Restrictions should be frowned upon rather than embraced. I am all for learning everything that one should about the renderer itself. After all, it often can create what would take an artist forever to do (such as calculating real world shadows and light play) and getting it to do that extra special thing can be very rewarding. But sometimes in order to stay real to your vision and/or practicality (spending two weeks to build a model or 5 minutes painting something for instance in a still image), one should consider postwork part of the art. It's funny, but I used to say that I couldn't do postwork, but after reading and such, and practicing, I realized I can and I think anyone can really if they spend time to practice... ShadowWind