Forum: Poser - OFFICIAL


Subject: Stretch effect

Bothellite opened this issue on Jan 01, 2003 ยท 4 posts


Bothellite posted Thu, 02 January 2003 at 3:18 AM

"It sounds like you are using a front type map which stretches around the sides of cylindrical objects. You may need to experiment with cylindrical projections." Have been using planar on the Z axis. So, what you are saying makes sense. Thanks all. This is helpful, really helpful. "then the textures look stretched when rendered because a small part of the texture map is being stretched to fit the stretched faces of the mesh." Perfect sense. Thanks. I'll post a picture if this doesn't correct the problem. Tom