Cris_Palomino opened this issue on Apr 25, 2000 ยท 27 posts
jschoen posted Tue, 25 April 2000 at 12:55 PM
One quick thing on Importing to Bryce. Open Bryce, create a sphere. Click the "M" to go to the materials requester. load in the first Victoria texture you want in the Pictures screen (Note Bryce 4 DOES accept jpegs). Click OK, go back main screen. Click the "M" to go to the materials requester again, load the next picture. Do this for ALL the textures used in Poser. Essentually what you're doing is pre-loading the picts so during the import proccess Bryce doesn't struggle to find them. The transparency maps are another story. You just need to load the correct map into the middle square in the Pictures requester. (I'm on G4 450 only 64 megs -- I just up my Virtual and set Poser to 90megs)I have had no problem with multiple figs. But I do get the occasional memory error. So what I do is set up the scene, make sure all the correct maps are loaded, AND make sure that no EXTRA textures are. Check every material and make sure that they're only using the textures that you need. Then save the file, and QUIT Poser (you might even want to re-boot). Open the pz3 file and render. Another note: The Victoria model with all the morphs is a MUCH larger file than without (Single all morph Vic is about an 8meg pz3 file--opposed to a 2 meg standard Vic morph pz3 file. $ figures can run upwards to 32 megs of figure information). A good thing to do is get the figure the way you want it (with all the dials/morphs) and save a full body morph. That way you can load in the much smaller Vic standard-morphs and apply the body morph, ending up with a still much smaller figure than with a lot of the morphs you don't need. Hope this helps and doesn'r confuse. James