Roch222 opened this issue on Jan 02, 2003 ยท 9 posts
big_hoovie posted Thu, 02 January 2003 at 7:21 PM
it can be difficult to get your textures to look realistic, but it is doable. I remember seeing tutorials on material settings, but I don't remember where....the demonstration picture was a gas pump and fire hydrant... anyway, looking at your examples, off the top of my head, I would suggest two things right off: 1) lighting: make sure the room is closed off, or disable sunlight, and set up some radial lights inside. this will help in achieving a realistic scene. 2)material settings. it almost looks like all the materials have the same settings applied to them. you probably should do some tweaking to them, like increasing the specularity on the floor, for a glossy look. also, something I just noticed, in the first image, on the right side, it looks like perhaps a mirror, except it is showing what is behind(the right side of the fridge, etc) I'm not sure what it is, but it sure is distracting. the wood in all the images looks flat. what you can do, is if you are importing an image for use as a texture, set the wood texture to both the color and bump channels, when you import, and dont forget to set the bump and diffusion dots in the material editor(setting the specularity dot to the texture as well can achieve a good look). I hope this isn't too much info, and I apoligize for the lack of any links, but I lost all of mine when I reinstalled my OS. big_hoovie