Ricky_Java opened this issue on Jan 02, 2003 ยท 10 posts
Wijitmaker posted Fri, 03 January 2003 at 12:55 AM
Attached Link: http://www.wildfiregames.com
Well, I got ground shadows to work in P5 (SR2.1), and I'll tell you how I did it. This thread caught my eye because I have had problems with ground shadows in the past (and I still do). I noticed you have something up top about DAZ's Cyclorama, and I don't have that. So'll just use the default ground as my example. So first thing I did was: Display=>Guides=>Ground Plane (Ctrl+G) Select the light you want to cast the shadows Go to the parameters and turn the shadow up (something like .750) Go to the properties tab and turn on the shadows. I also found that this worked with both spot and infinate. It also works with Ray Trace or Depth map Shadows (but you must use the firefly renderer and turn raytracing on) So it works for me :) The thing I've been struggling with is trying to create a shadow material, that doesn't have any existance except for the shadow that was created on its surface. It would be a combination shadow and object mask, for a alpha channel. 3dmax has a material called Matte/Shadow that does this, and I do realize that Poser is not 3dmax, but if anyone could help me with this please email me. Wijitmaker@juno.com I hope I helped you Ricky, but if not... good luck ;)