AgentSmith opened this issue on Jan 02, 2003 ยท 34 posts
tjohn posted Fri, 03 January 2003 at 2:43 PM
Have you tried rendering in a "room" so you can see your reflections, refractions and transparency? For me, these things define what makes glass look like glass. Or are you planning on making a pic in space or something like that and are working to get a glass texture in that type of environment? BTW, I feel like an idiot giving you advice, AS. I've seen your work. :^)
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