Darkginger opened this issue on Jan 02, 2003 ยท 19 posts
jobcontrol posted Fri, 03 January 2003 at 4:15 PM
Hm, I "point at" the face camera, so I can control if the character is cross-eyed and can exactly see in which direction he/she looks (and whether the eyes turn beyond their natural limits). For the render itself I use the main camera or any of the other ones. Willy